![]() Countries around the “edge” of Europe will reap the biggest benefits from these changes, as many new options will present themselves. The biggest additions revolve around colonial adventures. ![]() “Victoria II: Heart of Darkness” takes a rough and incomplete game and and polishes some existing facets while adding a couple of new ones. Heart of Darkness is a good example of how this process can increase the enjoyment of the core game, Victoria II in this case, and how seamlessly the integration of new content can be. Paradox Interactive seems to have established a pattern with its main grand-strategy titles: launch a new engine, update all the core titles to it, then slowly add expansions that take into account community requests and increase the depth of the experience. The improved combat and naval mechanics were oft-requested, and Paradox followed through, while the new features make the studio's vision of Victorian war, politics, and economics all the more believable and grand. It's still huge and uncompromising, but there's no better way to experience Victoria II. Put in the work, however, and Heart of Darkness will reward you for the effort. ![]() Introduction of newspapers which provide information about events around the worldĪll developer diaries about the Heart of Darkness expansion.Ĭhanges made to Industry and a few misc changes.Ĭhanges made to wars and the military in general.Ī look at the Crisis system and some of the AI improvements. ![]()
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